Internship, Video Game Engineer, Infotainment (Winter/Spring 2025)
About the Team
Tesla is expanding the Infotainment Applications software team. We’re responsible for building in-car user interfaces, productivity applications (phone, calendar, browser), entertainment (media streaming and video games), autopilot visualization, and our mobile application. This team's work is front and center of Tesla’s vehicle fleet, with millions of customers around the world experiencing and interacting with their software as the primary interface to the vehicle. We are looking for highly motivated gaming students to help create, develop, and evolve Tesla’s in-vehicle customer experiences. If you’ve worked in gaming, rendering or 3D design, come join the Infotainment Team and take our products to the next level!
What You’ll Do
- Design, architect, implement and debug game platform interfaces and systems in C++
- Rapidly prototype and own fun in-car customer experiences
- Work with a cross-functional team of Software Engineers, QA, Designs, Hardware engineers and Game Developers
- Communicate with game development and publishing partners
- Build amazing feature from the ground up without blueprints
What You’ll Bring
- Currently pursuing a degree in Computer Science or a related field with a gradation date between 2025 - 2026
- Able to relocate and work on site in Palo Alto, CA
- Proficiency in C++ is mandatory
- Excellent grasp of fundamental computer science concepts
- Experience writing and shipping customer-facing code
- Willingness to learn new technologies in any area of the stack
- Experience using common design patterns in the software industry
- Experience working with multithreaded applications
- Experience building user interfaces and/or consumer facing applications is a plus
- Unreal (not blueprints), Godot or Figma experience is a plus